It will allow you to create any type of 2D game or application just by using the mouse. Visual Programming is what makes Fusion work. Harness the power of Clickteam Fusion for macOS today. Compile an app with a mouse click, or target additional platforms like iOS, Android, Flash, and XNA with the purchase of our optional exporters. Within your first hour, you will have learned the basics of the tool. I'd say Godot is probably the superior choice for simpler 2D game development right now, but I think that one also has some hang-ups when it comes to console support.With Clickteam Fusion for Mac's amazing event editor software system, you are able to quickly generate games or apps. At that point I think it's better off just programming the game in a different engine.įinal verdict: Great for beginners, good for intermediate users, bad for advanced users and big projects. well you're pretty much out of luck unless you can make your own extensions for the software. So if you get in a situation where you're relying on an extension, and then for some reason it bugs out or something. The problem here is that extensions are mostly made by third parties and some are extremely outdated. and usually there are extensions that help to expand on its capabilities. You're kind of at the mercy of the third party in that situation.įinally there are some things Fusion 2.5 just can't do. From my understanding, the only way to port your game to major consoles is to contact a third party and have them do it for you, and you have to pay them for their service. the support for porting to consoles is pretty much non-existent. Not a huge issue for smaller/medium sized projects but a nightmare for large projects.Īlso another caveat. But in Fusion 2.5 you have to manually import and replace every single thing. Other software is as simple as overwriting an asset file in a folder. Importing sprite sheets is a nightmare because you have to import everything through their outdated animation editor and trying to quickly update a big sprite sheet that's utilized in a bunch of animations is a massive chore.
There's a lot of weird gotchas with the software, like how hard it is to deal with variables (both keeping track of them and removing/renaming them) since they are generally tied to specific objects and there's limits and preassigned space set aside for them. The issue here is that the events based system starts to really just get in the way, and you feel like you're fighting the engine to make things work. These have sold tons of copies and it's totally possible to make a best selling game with Fusion 2.5.įor advanced users or for trying to make a really complex game. Two of the most popular selling Fusion games to ever release are FNAF and Baba Is You. The more complicated the game, the less you're going to like using Fusion to make it. It's really going to depend on what sort of game you're trying to make. very minimal programming knowledge required.įor intermediate users it's still really good, even though there are some drawbacks here and there. It utilizes an events based system so you just plot out what you want it to do and it does it. I'll say as a beginner's game dev software, it's pretty great. Long time user of Clickteam products (and Fusion 2.5) chiming in: